Monday, February 23, 2009

It's been a long time

Yep, its been long since last time i was blogging about Burnout Paradise.....yep im still playing I got a new Free Game to recommend...

Oh well I know there are die-hard Flight fans out there....they love planes...dream they can become a pilot or something....They just wish to be inside that aircraft....they want to travel...oh well many people know that we can enjoy this thrill by Buying Microsoft Flight Simulator 2004 or Flight Simulator X....the X is awesome...I have it lol....but for those people who dont really wanna spend RM 30 (pirated) or 200+ (original) to buy a game that will simulates aircrafts around the world only....ITS WORTH IT...PLEASE...SPEND ON IT RATHER THAN BUYING MAPLE @-CASHES! (Well for flight fans only tho) and buying it is not just a single solution....lending from me is even worse....since above i talked about a FREE GAME..oh yea...ITS FREE!

Here it is:

That's FlightGear.....the only realistic Flight Simulation that is free....

So what does FlightGear excels at....well it almost excels in every aspects that FS 2004 have aircrafts...a big scenery....and its OPEN SOURCE! which you...yeah YOU can develop it! theres downloadable things such as new aircrafts.....and tons more....

Introduction from FlightGear Homepage:

FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.

So probably Edward will Boeing 787? EHEH?

There it is! The Boeing 787!

How about the A380?



Keddy said...

Gee thanks so much for this! Always wanted to try something like this!